AI Insights · Timothy · April 2022
Top 5 PVP Games Performance in South Africa for Q1 2022
In Q1 2022, the top 5 PVP games in South Africa showed varied performance trends across weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights.
In the first quarter of 2022, the top 5 PVP games in South Africa exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Coin Master showed a consistent weekly revenue, peaking at approximately $112K both at the end of December and mid-March. Weekly downloads fluctuated, with a high of 11K at the beginning of January and a low of 7.1K in late February. Active users increased from 45.6K at the end of December to a peak of around 53K in mid-March.
Roblox experienced a decline in weekly revenue early in the quarter, starting at $82K and dropping to $34K by mid-February. However, revenue rebounded to $59K by the end of March. Weekly downloads also saw a downward trend initially, from 18K to 9.5K, but recovered to 15.9K by the end of March. Active users remained relatively stable, hovering around 330K to 350K throughout the quarter.
PUBG MOBILE showed varied weekly revenue, with notable peaks of $71K in mid-January and $58K in late March. Downloads started high at 24K in the last week of December but saw a general decline, ending at 6.2K by the end of March. Active users remained steady, fluctuating between 480K and 520K over the quarter.
Clash of Clans had a fluctuating revenue, starting at $29K in late December and peaking at $87K by the end of January. Downloads remained relatively stable, ranging from 2.7K to 3.5K. Active users showed a gradual increase from 177K at the end of December to nearly 199K by the end of March.
Call of Duty®: Mobile had a mixed performance in terms of revenue, peaking at $63K in late January and again at the end of March. Weekly downloads saw a general decline from 7.2K at the end of December to 4.4K by early March, but recovered to 6.4K by the end of the quarter. Active users were relatively stable, ranging between 32K and 42K.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower’s platform.